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How To Beat Forest Follies Cuphead

"Nowhere to run, nowhere to go. This forest is yer foe!"
Forest Follies, Expiry Screen

Forest Follies is a Run N' Gun level inCuphead, and is one of the two released platforming levels in Inkwell Isle 1. It is, equally the name suggests, based around a woods where several plants attack Cuphead/Mugman. In that location seem to be two parts to this level, ane being a more open fielded area, and the other beingness a more dumbo, forest area.

Description

The level starts in a evidently near the entrance of a forest, Daisies will start to spawn and the player will encounter mushrooms and tulips throwing projectiles at them.

Deeper in the woods, there are dead trees over pits with spiky bulbs flying over them. These bulbs tin be parried and it'southward necessary to parry one of them to get a coin.

Later on, the level introduces aggravating acorns that continue coming above Cuphead to bombard him.

The final part of the level is fifty-fifty lower, the player has to fight the machinery that produces the acorns, and once destroyed, there are a few platforms to pass, with slimes running on them and toothy terrors jumping from the pits.

Existence the first Run n'Gun, the coins are relatively like shooting fish in a barrel to get.

Enemies

Name Behavior
Deadly Daisy

Deadly Daisy.png

Orange-petaled flowers with green bodies that chase after the histrion until they die. Daisies volition spawn in areas off screen, including from above. They will jump up small ledges to reach the player, only they die in 1 hit so they are like shooting fish in a barrel to make dispose of. They resemble small versions of Cagney Carnation.

Hitpoints: one HP

Murderous Mushroom

Mushroom.png

Stationary mushrooms with red caps and xanthous spots. They hide nether their cap often, and in this state, they are invulnerable. Occasionally, they volition emerge from the ground and fire either a imperial or pink spore from their cap. The pink ones can be parried.

Hitpoints: two HP

Terrible Tulip

Tulip.png

Purple flowers that shoot little purple seeds from their heads, which make a small explosion on the ground. The projectiles take a little homing effect on the player and tin can cross through platforms.

Hitpoints: iv HP

Bothersome Blueberry

Blob.png

Trivial blue slimes that run effectually on a platform, turning when they attain edges. They will come up dorsum to life a piffling fleck afterwards being knocked out, simply they have relatively trivial HP and will die with a few shots from the peashooter. They will respawn in the exact same place they died. They share a resemblance with Goopy Le Grande.
Toothy Terror

Chomper forest follies.png

Large, black plants with xanthous spots. They resemble Venus Flytraps, and they have rather large jaws. Toothy Terrors spring up from pits with their oral fissure open, chomp vigorously, and then fall back downward in a rather like manner to the Lava Bubbles from the Super Mario franchise. Their teeth and spotted blueprint likewise make them resemble Piranha Plants, peculiarly the ones from Super Mario World. They can't be defeated.

HP: Northward/A

Spiky Bulb

Pink bulb.png

Spiky pink bulbs scattered around the surroundings that float upward and downwards and can exist parried, though if not timed correctly, impairment the thespian. They are (presumably) not sentient.

HP: N/A

Aggravating Acorn

Annoying acorn.png

Acorns that wing across the top of the screen and autumn on Cuphead and Mugman if they are underneath them (In a similar mode to the butt from Captain Brineybeard'due south fight, just much, much faster). They will start actualization when the player gets shut to the Acorn Maker and will stop actualization when it is destroyed.

Hitpoints: 2 HP

Acorn Maker

Acorn maker.png

A large, complicated machine operated by a single Deadly Daisy that produces Aggravating Acorns and volition block the player'due south path until destroyed. Defeating the Acorn Maker stops the Acorns from spawning. It functions equally a miniboss.

Hitpoints: 125 HP

Walkthrough

A+ Guide P Guide
Cuphead_Forest_Follies_A Forest_Follies_P_rank

Gallery

Soundtrack

Trivia

  • This, Cagney Carnation, and Goopy Le Grande may be connected, as they are around the same expanse and accept similar-looking foes.
  • The acorns are the just enemy that can be permanently defeated (by destroying the Acorn Maker).
  • Until Gamescon 2017, this was the just platforming level to ever be shown.
  • The name "Forest Follies" is perchance a reference to Feline Follies, a 1919 cartoon, in which Felix the Cat fabricated his debut.
  • The Acorn Machine is the only miniboss without a expiry blitheness.
  • In the Gamescom for 2017, when the player died the message is "You are in our forest, get lost!" Here is the footage
  • The "toothy terrors" may be inspired past the piranha plants from the Super Mario franchise, as they share similar appearances and are both carnivorous plants attempting to eat Cuphead/Mugman.
  • They somewhat resemble the famous Super Mushroom of the Super Mario franchise, the mushrooms from Castle of Illusion Starring Mickey Mouse, and the Cappy enemies from the Kirby franchise.
  • The pinkish butterflies tin can actually exist parried.
Run 'n Gun Levels
Inkwell Island One
Forest Follies • Treetop Trouble
Inkwell Isle Two
Funhouse Frazzle • Funfair Fever
Inkwell Isle 3
Perilous Piers • Rugged Ridge

Source: https://cuphead.fandom.com/wiki/Forest_Follies

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