How To Beat 10-4 Cookie Run Kingdom
Cookie Run: Kingdom's PvE aspect is ofttimes disregarded as fans are non as invested in it as in reaching the top ranks in PvP. This leads to many players missing out on the significant rewards on offering in World Exploration, near notably Epic Toppings and Star Jellies, particularly in Nighttime and Master modes.
In an effort to funnel some attention to the World Exploration game style, the difficulty of stages has been raised considerably since Chapter eleven. I level that has many stumped is the phase where the squad volition have to face off confronting the Yeti in Chapter 14.
This commodity lays out the ideal team build to clear this stage, along with the treasures that you lot should utilise.
Complete Guide on clearing xiv-10 in Cookie Run: Kingdom
The given team setup is capable enough to clear these stages in 'Car' in both Dark and Master modes too. The selected grouping of Cookies demand not be maxed out for this squad to clear 14-10 with 3 stars, but Cookie Run: Kingdom players should at least upgrade the team to Level 55 (Cookie Level and Skill Level both) or to a higher place in guild to not waste their Stamina Jellies on failed attempts.
1) Night Cacao Cookie
I of the most popular releases of the year in Cookie Run: Kingdom, the Ancient Charge Cookie is necessary to hold up the squad'southward Front line and to provide some central buffs throughout the grueling level. His solid DMG rating also goes a long way against the Boss at this level, as does his Debuff Resist.
2) Caramel Arrow
Caramel Arrow is the first and only Ranged Cookie in Cookie Run: Kingdom that can be placed in the Front end line, and this unique characteristic goes a long mode in boosting the overall survivability of the team.
When in cooldown, Caramel Arrow bears the burden of the enemy's attack with Dark Cacao at the Front end equally a Tank. However, when she uses her "Arrow of Resolution" ability and wields her bow from the Rear, players become to come across her as the top-tier DPS she is.
iii) Affogato Cookie
Affogato takes up the most of import part in this team in 14-x, as he is the only Cookie hither who can take away the Yeti'southward Rage Mode buff with his Curse debuff. As part of his "Sweet Scheme" skill, Affogato inflicts a Curse debuff on enemies wherein they are unable to receive any debuffs for x seconds.
When players face the Yeti in 14-10, they will observe that the boss has a 2d smaller bar below the regular HP bar that is above all enemies in Cookie Run: Kingdom. This bar indicates how close the enemy is to activating Rage Mode, which is triggered later on he absorbs a certain amount of DMG.
If players utilise Affogato Cookie's skill right before he is nigh to enter Rage Mode, they tin can effectively reduce the level's difficulty by a huge margin. The Cookie too acts as the primary DPS character here.
4) Cream Puff and Cotton fiber Cookie
Yes of course Cream Puff Cookie gets her own magical girl transformation sequence
What about it? 🪄
Yep of grade Cream Puff Cookie gets her own magical girl transformation sequence 💗 What about it? 🪄✨ https://t.co/Z0thZVD7z0
Success in Cookie Run: Kingdom's PvE is all about dealing as much DMG equally possible every 2d, which is why giving upwards 1 of five spots on a team for a dedicated healer is not a luxury that players can afford for their 14-10 team. Foam Puff and Cotton wool Cookie are the right choices for this team's Rear line as they can provide sufficient healing while too lending a hand in dealing DMG.
To maximize the value that this Cookie Run: Kingdom squad can provide, use the Squishy Jelly Watch, Pilgrim's Roll, and Grim-Looking Scythe treasures.
Fans can rail this space to see all the latest Cookie Run: Kingdom releases every bit they come out.
Edited by Sohan Dasgupta
Thank Y'all!
Source: https://www.sportskeeda.com/esports/how-beat-14-10-cookie-run-kingdom
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